Patch 0.9.0 - Major engine upgrade and EMP missiles
Gameplay
- Added new EMP missile that temporarily shuts down fighters and turrets
- Created new Dominion-freighter variations
- Added Dominion-freighter activity to applicable levels
- Converted Menace mission to a campaign-mission
- Added some radio-dialog to Menace mission (sets up future mission)
- Converted Banshee Inspection mission to a standalone mission
- Increased pacing of Maki Transit mission
- Added Lancer-EMP and Lancer-Medic-EMP gunship variations
- Added Phantom-EMP fighter variation
- Fixed initial trajectories for playable fighters in most missions
Core
- Upgraded Unreal engine to 4.17.0 (from 4.8.3)
- Builds are no longer packaged in PAK files
- All objects are now visually culled at long-ranges
- Added concept of electrical-power to all ships (for EMP)
- Moved save-game logic to a game-instance object
- Decoupled many ojects from one another and removed some circular dependencies
- Increased use of interfaces to facilitate polymorphic object-interactions
Visuals
- Improved lighting and colors overall (due to engine upgrade)
- Rebalanced lighting in all levels
- Shadows are now softer
- Fixed some misplaced textures on OBA-outpost
- Regenerated and optimized all LODs for every mesh (help me)
- Added scanline-effect to HUD
- Created new hologram-material (more visual clarity)
- Added a space-particle effect to the player-view (helps with gauging speed and direction)
- Simplified atmospheric effect on planets
- Health-icons no longer shown over hangar-bays
- Regenerated the Ishtar dome-mesh to fix geometry-artifacts]
- Reduced frigate-explosion particles for optimization
UI
- Added gamma and brightness sliders to the Graphics menu
- Created a separate Audio menu
- Added a master-volume slider
- Moved camera-preference to Controls menu
- Redesigned Missions menu background
- Updated all mission-preview images
- Added a mission-loading screen
- First campaign-mission from each faction are no longer locked initially
Audio
- Lowered rail-impact volume
- Lowered volume of missile-swoosh sound (when homing-missile activates)
- Added SFX for electrical shutdowns and reboots
- Added SFX for EMP-explosions
Bugs
- Fixed intermittent background-flickering in some levels
- Fixed exaggerated streaks of light in some levels
- Fixed issue with AI sometimes following their dropship
- Fixed stats for Minesweeper mission being saved incorrectly
- Fixed issue with squad-level-waypoints not clearing when player takes control
Files
Get ASTROKILL
ASTROKILL
A modern space shooter focused on combat without compromising realism.
Status | In development |
Publisher | |
Author | Doomsday Games |
Genre | Action, Shooter, Simulation |
Tags | First-Person, FPS, Oculus Rift, Singleplayer, Space, Space Sim, Third Person |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Update 0.9.7 - New HUD, upgraded engine, redesigned asteroids/debris, major fixe...Mar 12, 2019
- Patch 0.9.6.1 - Increased VR resolution, re-textured Holliman frigate, and new a...Mar 06, 2018
- Patch 0.9.6 - New fighter skins, improved VR, and faster load timesFeb 27, 2018
- Patch 0.9.5.1 - Larger fighters and improved joystick configurationFeb 08, 2018
- Patch 0.9.5 - New missions, improved AI, and many gameplay fixesJan 25, 2018
- Patch 0.9.2 - Major graphics update, new conquest-style maps, and official Linux...Oct 28, 2017
- Patch 0.9.1 - Improved Linux & SteamOS support, laser weapons, and many core cha...Oct 28, 2017
- Patch 0.8.4.1 - Mission improvements, gamepad fix, and balancingJul 22, 2017
- Patch 0.8.3 - New mission, new outpost, exploding frigates, and many other chang...Jul 18, 2017
Leave a comment
Log in with itch.io to leave a comment.