Patch 0.9.1 - Improved Linux & SteamOS support, laser weapons, and many core changes
Gameplay
- OpenGL support for Linux and SteamOS
- Turrets can now be healed by medics
- Fighter-explosions now move in the direction of the destroyed fighter
- Colonists mission has fewer enemy EMPs
- EMPs can now be deflected with shields
- Reduced duration of EMP-effect
- Added playable laser-equipped fighters to oba-okada-minefield and oba-firefight missions
Visuals
- Brightened world-environment in all levels
- Fixed distorted cockpit-rendering in OpenGL
- Rendering in DirectX and OpenGL are now almost identical
- Target-icons are now thinner and rendered additively
- Cockpit-rendering should no longer be cropped on ultra widescreens
- Asteroid-fragment explosions are now attached to frigates that collide with them
- Removed black smoke-particles from fighter-explosions
- Reduced opacity of smoke-fingers in fighter-explosions
- Dead pilots are now visually culled at greater distances
Input
- Duplicate key-mappings for the same action are no longer allowed
- Added 3440x1440 resolution to graphics-menu
UI
- Resolution is now properly saved and loaded from graphics-menu
- Fixed menu-placement for ultra widescreens
- Mouse-input in menus are no longer captured outside of menu-buttons
Core
- Improved overall performance by turning off unnecessary cockpit scene-capture rendering
- Reduced number of concurrent post-process elements
- Created new menu-handling interface
- Decoupled impacts from vehicles
- Turned off framerate-capping and smoothing
- Decoupled GShields from spaceships
- Decoupled turrets from spaceships
- Decoupled thrusters from spaceships
- Created thruster-controller to handle thruster-collections
- Decoupled turret-wrecks from turrets
- Most actors are now spawned anonymously within a BP-component
- Actor-classes are now checked before actor-spawning
- Decoupled hangars from spaceships
Bugs
- Team-exclusion in GShield is now changed when spacecraft-team is changed
- Fixed duplicate key-mapping error
- Fixed missing 120mm-bullet impact
- Fixed 0-index access of level-time and level-victories from mission-menu
- Fixed divide-by-zero warning in oba-practice-level
- Fixed skills-warning in spaceship-spawner
- Fixed debris-padding warning in debris-field
- Fixed rank-warning in vehicle
- Fixed ping-warning produced from debris-culling
Files
Get ASTROKILL
ASTROKILL
A modern space shooter focused on combat without compromising realism.
Status | In development |
Publisher | |
Author | Doomsday Games |
Genre | Action, Shooter, Simulation |
Tags | First-Person, FPS, Oculus Rift, Singleplayer, Space, Space Sim, Third Person |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Update 0.9.7 - New HUD, upgraded engine, redesigned asteroids/debris, major fixe...Mar 12, 2019
- Patch 0.9.6.1 - Increased VR resolution, re-textured Holliman frigate, and new a...Mar 06, 2018
- Patch 0.9.6 - New fighter skins, improved VR, and faster load timesFeb 27, 2018
- Patch 0.9.5.1 - Larger fighters and improved joystick configurationFeb 08, 2018
- Patch 0.9.5 - New missions, improved AI, and many gameplay fixesJan 25, 2018
- Patch 0.9.2 - Major graphics update, new conquest-style maps, and official Linux...Oct 28, 2017
- Patch 0.9.0 - Major engine upgrade and EMP missilesAug 16, 2017
- Patch 0.8.4.1 - Mission improvements, gamepad fix, and balancingJul 22, 2017
- Patch 0.8.3 - New mission, new outpost, exploding frigates, and many other chang...Jul 18, 2017
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