Patch 0.9.5 - New missions, improved AI, and many gameplay fixes
Gameplay
- Added new mission Fury to end of Dominion campaign
- Added new mission Guardians to beginning of Outer Belt campaign (replaces mission Maki Transit)
- Added "rearm" squad-command (squad-members can be directed to rearm)
- Added a laser super weapon (available in the Fury mission)
- Most missions now have clearly marked objectives
- Homing missiles will now change targets in mid-flight (if a better target presents itself)
- Dead pilots can now be shot multiple times before being vaporized
- Less damage is taken from collisions with ships, asteroids, etc.
- Increased muzzle-velocity of flak-projectiles
- Increased homing-velocity of missiles
- Decreased laser-ammo capacity in all interceptors
- Rebalanced all missions to reflect their difficulty level
- Improved placement and variety of initial ship-selection in all missions
- Enemies are smarter in many different ways (see AI section)
AI
- Added "hunting" behavior to AI (will seek and destroy in direction of enemy fire if source is unknown)
- Laser-fire now contributes to AI-suppression
- Pathfinding-obstacles are now navigated more closely by AI (size of obstacles taken into account)
- AI skill-levels are now more pronounced (especially with regards to weapon usage)
- Rearming in hangar-bays is now performed much faster
- Speed-limits are now properly adhered to by AI
- AI now moves on an intercept-path when chasing targets (less likely to orbit a target)
- Squad-leader now handles waypoint-movement exclusively while squad-members follow (squad-formations maintained more often)
- Squad-members will no longer follow a rearming squad-leader
- AI will no longer flee in the middle of a fight (unless it is entirely out of ammo)
- AI will now attack eachother even while out-of-bounds
- Turrets without LOS are no longer be targeted by fighters
- Fighters engaged in a dogfight are now much less likely to collectively accelerate off-map
- AI will lead targets a bit more to compensate for their brain-wave interval
Visuals
- Tracer fire is now visible from much longer distances
- Damage and kills to dead pilots are now shown on the cockpit-crosshair
- Added blood-spray effect for non-lethal damage to dead pilots
- Smoothed out movement of leading crosshair
Audio
- Added sound-effects for capturing and losing objectives
- Improved playlists to increase musical variety
UI
- Added "stats" button and menu that displays global stats
- Added joystick-dropdown that loads presets for specific joysticks (very limited list right now)
- Added an arrow that visually correlates the joystick-axis fields with the joystick-axis readouts
- Gameover-menu can now be closed by pressing Esc
Bugs
- Fixed issue with hangar-waypoints that caused AI to stop in the middle of hangar-bays
- Friendly-fire no longer contributes to accuracy-stat
- Fixed targeting issue in turrets that caused turrets to rarely attack other turrets
- Fixed issue with Boreas frigate not detecting hostiles (improperly sized proximity-sphere)
- Corrected erroneous distance to hostile-targets (caused illogical AI decisions)
- Fixed issue that allowed rejected sound-effects to linger without being destroyed
Core
- Upgraded engine from 4.18.2 to 4.18.3
Files
Get ASTROKILL
ASTROKILL
A modern space shooter focused on combat without compromising realism.
Status | In development |
Publisher | |
Author | Doomsday Games |
Genre | Action, Shooter, Simulation |
Tags | First-Person, FPS, Oculus Rift, Singleplayer, Space, Space Sim, Third Person |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Update 0.9.7 - New HUD, upgraded engine, redesigned asteroids/debris, major fixe...Mar 12, 2019
- Patch 0.9.6.1 - Increased VR resolution, re-textured Holliman frigate, and new a...Mar 06, 2018
- Patch 0.9.6 - New fighter skins, improved VR, and faster load timesFeb 27, 2018
- Patch 0.9.5.1 - Larger fighters and improved joystick configurationFeb 08, 2018
- Patch 0.9.2 - Major graphics update, new conquest-style maps, and official Linux...Oct 28, 2017
- Patch 0.9.1 - Improved Linux & SteamOS support, laser weapons, and many core cha...Oct 28, 2017
- Patch 0.9.0 - Major engine upgrade and EMP missilesAug 16, 2017
- Patch 0.8.4.1 - Mission improvements, gamepad fix, and balancingJul 22, 2017
- Patch 0.8.3 - New mission, new outpost, exploding frigates, and many other chang...Jul 18, 2017
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