Patch 0.9.2 - Major graphics update, new conquest-style maps, and official Linux support
Graphics
- Created all new planets and moons
- Re-textured and created new materials for all asteroids
- Removed fog from all missions (much clearer skybox)
- Shadows are no longer entirely black
- Created all new explosion-debris with more visual variety
- Expanded skybox size by 625% (by volume) in all levels
Gameplay
- Added new conquest-style gameplay mode
- Expanded the boundaries of most levels
- Replaced "Boreas Recon" level with new conquest-style mission "Overreach"
- Changed format of mission "Dante Guerrillas" entirely
- Overhauled "Hammurabi Encounter" mission
- Raised topspeed for most fighters by 50>#br###- Rebalanced all projectile-damage
- Selecting nearest enemy now only selects damageable enemies
- Frigate doors now block debris, gibs, and LOS-checks
- Created new freighter and added to "Dante Guerrillas"
- Created new machine-gun turrets for new freighter
AI
- AI is now capable of prioritizing and taking territories
- AI now chooses weapons based on damage-threshold of target
- Turrets now have even targeting-priority (compared to fighters)
- AI is now more likely to gang up on targets
- Fixed issue with AI not obeying level-bounds
- Fixed issue with AI accelerating faster than its engine-limits (in some cases)
Audio
- Music now changes dynamically in most levels
- Playlists are now supported and used in most levels
- Lowered missile-turret muzzle-volume
UI
- Updated all mission-splashes to reflect major visual changes (in mission-menu)
- Implemented territory-markers with radial progress-bar
- Added territory-objectives to navball (lower left)
Bugs
- Turned off debris-shadows in some levels
- Fixed issue with lasers not registering kills/damage on turrets
- Windowed-setting is now properly saved
- Projectile-impacts are no longer attached to debris
Core
- Vehicles can now be invulnerable to some weapons and not to others
- Game-state is now kept in a proper game-state object
- Implemented beam super-weapons (not currently used)
- Asteroids now inherit static-props
Files
Get ASTROKILL
ASTROKILL
A modern space shooter focused on combat without compromising realism.
Status | In development |
Publisher | |
Author | Doomsday Games |
Genre | Action, Shooter, Simulation |
Tags | First-Person, FPS, Oculus Rift, Singleplayer, Space, Space Sim, Third Person |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Update 0.9.7 - New HUD, upgraded engine, redesigned asteroids/debris, major fixe...Mar 12, 2019
- Patch 0.9.6.1 - Increased VR resolution, re-textured Holliman frigate, and new a...Mar 06, 2018
- Patch 0.9.6 - New fighter skins, improved VR, and faster load timesFeb 27, 2018
- Patch 0.9.5.1 - Larger fighters and improved joystick configurationFeb 08, 2018
- Patch 0.9.5 - New missions, improved AI, and many gameplay fixesJan 25, 2018
- Patch 0.9.1 - Improved Linux & SteamOS support, laser weapons, and many core cha...Oct 28, 2017
- Patch 0.9.0 - Major engine upgrade and EMP missilesAug 16, 2017
- Patch 0.8.4.1 - Mission improvements, gamepad fix, and balancingJul 22, 2017
- Patch 0.8.3 - New mission, new outpost, exploding frigates, and many other chang...Jul 18, 2017
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